Resume
Professional Experience
Spark Unlimited
Unannounced Project
Junior Gameplay Programmer, July 2014 to Present
- Develop gameplay systems and tools for Unity C# iOS and Android platforms
Nexon
Unannounced Project
Game Development Intern June 2013 to August 2013
- Designed economy, microtransaction model, stat scaling and leveling progression system frameworks
- Designed and balanced character and equipment statistics framework and content
- Developed design tools and web apps in AngularJS
University of Southern California, Mobile and Environmental Media Lab
Undergraduate Design Researcher, May 2013 to November 2013
- Developed network model and middle-tier server architecture for data modeling and MySQL query abstraction
- Developed Unity3D front end for database visualization and client communication
- Developed infrastructure for indoor location tracking and geographically bound social networking
Nexon
The Grinns Tale
Game Development Intern, June 2012 to November 2012
- Responsible for high level and systems design
- Analyzed Kontagent monetization and retention data and executed careful adjustments to increase revenue
- Designed leveling curve, enemy difficulty, crafting system, economy and equipment statistics
Americorps Louisiana State/Bayou Area Habitat for Humanity
Construction Assistant Manager/Crew Leader, September 2008 to August 2009
- Worked full time: construction labor, leadership, organization, planning and contracting
Projects
Miralab, USC
Project Lead and Lead Engineer, May 2013 to May 2014
- Collaborated with team of over 30 artists, designers, engineers and producers
- Managed team of around 12 engineers: task breakdowns, code architecture, code review, repository management
- Developed dynamic streaming loader, player controls and AI architecture in C# Unity environment
- Implemented Unity particle effects, animations and custom shaders
- Implemented FMOD Studio integration for real time dynamically arranged musical score
- Profiled performance using Unity deep profiler and optimized critical scripts
- Informed scoping, systems design and pipeline development discussions in collaboration with other department leads
Ribbons, USC
Designer and Programmer, March 2013 to July 2013
- Designed minimalistic experiential game with heavy procedural elements
- Collaborated with composer from Berklee College of Music to create original dynamically arranged musical score
- Submitted project to Indiecade
Skills
Software Engineering: C, C++, Java, C#, JavaScript, ActionScript, Python
Game Systems Design: MS Excel COM and VBA scripting, statistical analysis, problem modeling
3D Modeling and Rigging: Autodesk Maya
Graphic Design: Adobe Photoshop, Illustrator, Premiere
Education
University of Southern California, Los Angeles, CA
Bachelor of Science in Computer Science (Games), 2014