resume

Resume

Professional Experience


Spark Unlimited

Unannounced Project

Junior Gameplay Programmer, July 2014 to Present

  • Develop gameplay systems and tools for Unity C# iOS and Android platforms

Nexon

Unannounced Project

Game Development Intern June 2013 to August 2013

  • Designed economy, microtransaction model, stat scaling and leveling progression system frameworks
  • Designed and balanced character and equipment statistics framework and content
  • Developed design tools and web apps in AngularJS

University of Southern California, Mobile and Environmental Media Lab

Undergraduate Design Researcher, May 2013 to November 2013

  • Developed network model and middle-tier server architecture for data modeling and MySQL query abstraction
  • Developed Unity3D front end for database visualization and client communication
  • Developed infrastructure for indoor location tracking and geographically bound social networking

Nexon

The Grinns Tale

Game Development Intern, June 2012 to November 2012

  • Responsible for high level and systems design
  • Analyzed Kontagent monetization and retention data and executed careful adjustments to increase revenue
  • Designed leveling curve, enemy difficulty, crafting system, economy and equipment statistics

Americorps Louisiana State/Bayou Area Habitat for Humanity

Construction Assistant Manager/Crew Leader, September 2008 to August 2009

  • Worked full time: construction labor, leadership, organization, planning and contracting

 

Projects


Miralab, USC

Project Lead and Lead Engineer, May 2013 to May 2014

  • Collaborated with team of over 30 artists, designers, engineers and producers
  • Managed team of around 12 engineers: task breakdowns, code architecture, code review, repository management
  • Developed dynamic streaming loader, player controls and AI architecture in C# Unity environment
  • Implemented Unity particle effects, animations and custom shaders
  • Implemented FMOD Studio integration for real time dynamically arranged musical score
  • Profiled performance using Unity deep profiler and optimized critical scripts
  • Informed scoping, systems design and pipeline development discussions in collaboration with other department leads

Ribbons, USC

Designer and Programmer, March 2013 to July 2013

  • Designed minimalistic experiential game with heavy procedural elements
  • Collaborated with composer from Berklee College of Music to create original dynamically arranged musical score
  • Submitted project to Indiecade

Skills


Software Engineering: C, C++, Java, C#, JavaScript, ActionScript, Python

Game Systems Design: MS Excel COM and VBA scripting, statistical analysis, problem modeling

3D Modeling and Rigging: Autodesk Maya

Graphic Design: Adobe Photoshop, Illustrator, Premiere

 

Education


University of Southern California, Los Angeles, CA

Bachelor of Science in Computer Science (Games), 2014